When I first saw Ana, PlayerUnknown’s Battlegrounds publisher Krafton’s attempt to put a face on its artificial “virtual human” technology, I was disappointed to see that this supposed Web 3.0 ...
Rather than pushing a futuristic, machine-forward aesthetic, XPENG leans into recognisable visual cues such as body shape, ...
Seven teams of software gurus whose code deftly controlled a virtual, human-like robot through a virtual obstacle course were awarded a real humanoid to program for a real-world competition to develop ...
A video game in which participants herded virtual cattle has furthered our understanding of how humans make decisions on movement and navigation, and it could help us not only interact more ...