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Unity is making changes to its upcoming Runtime Fee policy so it's less aggressive toward smaller developers and games already in development.
Unity is canceling its controversial Runtime Fee and returning to a more traditional subscription model for its popular video game engine used by small and big developers worldwide. However, the ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Unity took a page out of Elon Musk's book of sabotaging your own brand by introducing a new Runtime Fee tied to player's game installations.
Unity (U) on Runtime Fees: the impact of this business model change to have minimal benefit in 2024 The controversial Runtime Fees aren't expected to be a boon for Unity next year.
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity has ended runtime pricing, but its per-seat subscription fees will increase in 2025.
Unity killed its controversial Runtime Fee today. Announced last year, the Runtime Fee drew harsh criticism for its per-install pricing.
Unity has announced some key changes to its controversial Runtime Fee policy, including removing it from the Unity Personal plan entirely and revising its implementation on Unity Pro and Unity ...
Unity, the game engine used in popular titles like Cuphead, Fall Guys, and Among Us, has apologized for the “confusion and angst” caused by a newly announced fee. On September 12, the company ...
Unity announces changes to its controversial Runtime Fee policy for creators using the Personal, Pro, and Enterprise editions of the engine.
Unity angered lots of game developers earlier today when it unveiled its upcoming Unity Runtime Fee program, which takes a cut every time a Unity game is installed. It is particularly harsh for ...