For planar terrains: basic shape from 3 to 10 sides. Number of terraces. Terrain size and maximum height. Detail level (a.k.a. fragmentation depth). Sculpting features (hills and valleys): Base ...
Daniel is a News Writer from the United Kingdom. Relatively new to the industry with almost three years of experience, he has focused on establishing himself in the gaming space. While he focuses on ...
Abstract: The demand for indoor synthesis has increased significantly in recent years because of the emergence of computational design. This work designs and develops MyRoom, a Unity plugin that can ...
Abstract: In the pursuit of efficient automated content creation, procedural generation, leveraging modifiable parameters and rule-based systems, has emerged as a promising approach. Nonetheless, this ...
This project showcases an engaging 3D platformer obstacle course game developed using Unity, drawing inspiration from popular games like Fall Guys. The game offers a thrilling and dynamic experience ...
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