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Former Bethesda designer Bruce Nesmith explains why Skyrim, Oblivion, Fallout, Starfield and future games requrie loading screens.
Bethesda games have quite a few loading screens, but a former lead designer for the studio says that's just a necessary evil.
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Game Rant on MSNSkyrim Dev Comments on Loading Screens in Bethesda GamesOne of the developers on Skyrim comments on the frequent loading screens found in Bethesda games, explaining why they still ...
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TheGamer on MSNBethesda Developer Says The Studio "Didn't Have A Choice" About How Many Loading Screens Its Games HaveOver the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high ...
While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to ...
With the surprise launch of Oblivion Remastered last week, there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of ...
Oblivion Remastered is stirring up discussion about the future of The Elder Scrolls series. Bruce Nesmith, a former gameplay ...
Original designer Bruce Nesmith has admitted that The Elder Scrolls IV: Oblivion Remastered's level scaling was a "mistake"> ...
Bruce Nesmith has said that the infamous loading screens in Bethesda games are a 'necessary bane' of how the studio makes its ...
With the Fallout 3 remaster now being more of an inevitability rather than a possibility, a former Bethesda developer has ...
“The Oblivion remaster has made me significantly more excited for a Fallout 3 remaster. I love Fallout 3 so that would be ...
Bruce Nesmith, a former Oblivion developer for Bethesda, has commented on the return of the original RPG's level scaling ...
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